Action-Coordinating Prosody

Speech Prosody 2016

Nigel G. Ward, Saiful Abu

Abstract: This paper is an initial exploration of how prosody helps coordinate action, based on examination of speech and motion in a two-player maze game where the players run and jump to avoid obstacles, and coordinate movements to solve problems. We use an unsupervised method, Principal Component Analysis applied to a to a large set of time-spread features, to discover patterns of behavior involving both prosodic features and game actions. These patterns include prosodic constructions involved in assessing, planning, inhibiting, cuing, and synchronizing actions.

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Factor Visualizations

Factor Loadings

Audio Examples: of dimension 23p, of dimension 7n

Poster

Gameplay Data Collection: Samples etc.


Nigel Ward's Publications