When asked what my research field is, I give various answers, sometimes calling my work interdisciplinary, and sometimes just talking about the specifics of my recent work. But for people who don't like that kind of answer, I say something like the following . . .
I am active in an emerging field of study, which can be called "Responsive Systems" or "Interaction Engineering". This field, although new, has deep roots:
The 1980s saw the growth of User Modeling research, aiming to enable software to behave differently, based on the infered needs of the person who is interacting with it. The possibilities here have widened with the development of input modalities other than mouse clicks and text entry. As it becomes possible for computer systems to learn about the user by watching his face, or paying close attention to his tone of voice, his choice of words, and how he times his actions, it becomes possible for systems to infer much more about what the user wants, what he is thinking, and how his cognitive state is varying from second to second.
In parallel, the vast world of game software has rapidly evolved to a state where 3-D graphics, surround sound, and realistic characters make game-playing a completely engaging experience. There is also the world of toys, including clever little agents such as the Tamogochi and the Furby.
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