In AAMAS-06 Workshop on Game Theoretic and Decision Theoretic Agents, May 2006.
Copyright (c) 2006, Kiekintveld et. al.
Download
Abstract
We analyze 4-player chaturanga (an ancient variant of chess) using
the methods of empirical game theory. Like chess, this game
is computationally challenging due to an extremely large strategy
space. From the perspective of game theory, it is more interesting
than chess because it has more than 2 players. Removing the
2-player restriction allows multiple equilibria and other complex
strategic interactions that require the full tool set of game theory.
The major challenge for applying game theoretic methods to such
a large game is to identify a tractable subset of the game for detailed
analysis that captures the essence of the strategic interactions. We
argue that the notion of strategic independence holds significant
promise for scaling game theory to large games. We present preliminary
results based on data from two sets of strategies for chaturanga.
These results suggest that strategic independence is present
in chaturanga, and demonstrate some possible ways to exploit it.