An Initial Study of Targeted
Personality Models in the FlipIt Game
(A. Basak, J. Cerny, M. Gutierrez, S. Curtis,
C. Kamhoua, D. Jones, B. Bosansky, and C. Kiekintveld)
In Conference on Decision and Game Theory for Security (GameSec) 2018.
This is the author's version of the work.
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Abstract
Game theory typically assumes rational behavior for solution concepts
such as Nash equilibrium. However, this assumption is often violated when human
agents are interacting in real-world scenarios, such as cybersecurity. There
are different human factors that drive human decision making, and these also
vary significantly across individuals leading to substantial individual differences
in behavior. Predicting these differences in behavior can help a defender to predict
actions of different attacker types to provide better defender strategy tailored
towards different attacker types. We conducted an initial study of this idea using
a behavioral version of the FlipIt game.We show that there are identifiable differences
in behavior among different groups (e.g., individuals with different Dark
Triad personality scores), but our initial attempts at capturing these differences
using simple known behavioral models does not lead to significantly improved
defender strategies. This suggests that richer behavioral models are needed to effectively
predict and target strategies in these more complex cybersecurity game.